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我的世界神秘时代4.2更新内容

作者:不详来源:本站整理 发表时间:2015/6/2 16:44:48 评论(0)

我的世界中有一个大型MOD,神秘时代4,目前神秘时代已经更新到4.2版本了,该版本更新了什么东西呢,让我们一起来看看吧。

主要添加内容为两大部分:扭曲以及要素能量网。
基础信息分页多了一个: 扭曲,咒波,所有那些坏东西。

内容如下

更新日志(以防有人没看过之前发的)
4.2.0.0
- update for MC 1.7.10
更新至 MC1.7.10
- requires Forge 10.13.0.1199
需求Forge 10.13.0.1199
- BAUBLES: requires Baubles 1.0.1.5
Baubles需求 1.0.1.5
- BAUBLES:Automatic download now checks the web first for the latest required build before defaulting to the included dependency files. This should allow me to update the baubles version required without having to create a new version of TC
自动下载现在会在默认依赖文件前先检测网页上需求的最新版本.这让我能更新所需版本的Baubles而不是创建一个新版本的TC.
- API: added a way to add permanent and temporary warp
API:添加了可增加永久或暂时性扭曲的方法
- API: Altered the way the WandTriggerRegistry works to avoid block conflicts
API:改变了WandTriggerRegistry的运行方法以防方块冲突
- API: new stuff for vis energy net (see below)
API:要素能量网络相关的新物品(继续浏览)
- API: added smelting recipe page type
API:添加熔炼合成页面类型
- API: WandCap and WandRod has a new method which you can override to alter what research is required to be able to craft something with that cap or rod.
API:WandCap和WandRod有了新方法让你可以调整设定用该杖端或杖柄所能合成物品所需的研究.

- loads of bug fixes
许多bug修复
- loads of new stuff
许多新东西的加入
- added two major new systems: warp and the vis energy network. Both are explained via thaumonomicon entries
添加两个主要的新系统:扭曲和要素能量网络.具体在魔导手册中都有说.
- mana beans revamped. They now have 8 growth stages and can only be attached to the bottom of logs. 
魔豆修改.现在它们有8个生长阶段并且只能附着在原木底部.
- mana beans found in the wild only contain primal aspects, but if planted adjacent to existing bean pods they may breed into compound aspects made up of combinations of its own and adjacent aspects.
野外发现的魔豆只会包含初始的要素,但如果将其与已有的魔豆相邻种植则可以根据它本身的要素和相邻魔豆的要素而培养出复合要素的魔豆.
- added a wuss-mode config option for those that don*t want Warp.
为不需要扭曲效果的人添加了[懦夫模式]的配置选项
- added warp console command
添加扭曲控制命令
- most config settings can now be set ingame from the mod menu.
大部分配置设定现在可在游戏中的mod菜单中设置.
- some research seems to have dissapeared - where could they have gone?
有些研究似乎丢失过-它们能跑到哪儿去?
- shuffled research tiers a bit to account for new additions
重组的研究等级迎合新的添加内容.

- moved saving/loading to new forge events. Pre-1.7.10 *.thaum files should automatically be converted to the new format
将保存/加载移至新的forge事件.Pre-1.7.10 *.thaum文件应自动修改为新的形式.
- nodes in jars are no longer valid targets for recharging wands
缸中节点不再对法杖充能有效.
- vanilla would get things right and implemented my own item dropping code. Should fix some crucible related issues.
停止在原版的假设并且用上我自己的物品掉落代码.应该修复了一些坩埚相关的问题.
- moved potion initialization to post-init
将药水效果初值移至post-init

- potions now use a dynamic range that should help prevent overlaps with other mod defined potions.
药水效果现在使用一个动态范围以避免与其他模组注册的药水重叠.
- wand pedestal now properly interacts with amulet of vis in regards to automation and displaying aspects.
法杖充能基座现在关于自动化和要素显示能与要素项链正常地交互.
- added some custom shader effects
添加一些自定义光影效果.
- arcane ears now respect the new noteblock events and will trigger on non-vanilla noteblocks
奥术之耳现在会遵循新的音乐盒事件并且会触发非原版的音乐盒.
- added liquid death. Do not drink.
添加死亡之水.请勿饮用.
- added missing aspects to a few items
给少部分物品补回丢失的要素.
- hover harness now uses its own hotkey (default *H*)
奥法缰绳现在使用自己的热键(默认*H*)
- fixed haste effect on the hover harness. It was improving its speed 10x more than it should have been doing.
修复了急迫效果在奥法缰绳上的问题.提升到了10倍于本该有的速度.
- removed some item dupe bugs
移除一些物品复制Bug.

- fixed alchemy recipes oredict checking
修改炼金合成的矿物辞典检测.
- fixed directional essentia tubes 
修改定向源质管道.
- equal trade focus no longer requires or gathers blocks while in creative mode
替换核心在创造模式下不再需要或聚集方块.
- equal trade focus now ignores liquids
替换核心现在会忽视液体.
- node stabilizers can now be turned off with a redstone signal
节点稳定器现在可用红石信号关闭.
- made magic mirrors easier to craft by increasing the infusion base stability a lot 
通过大幅增加注魔稳定性使得魔镜更易合成. 
- switched to default Forge implementation of Netty
切换到默认的Forge网状执行.

- runic augmentation now increases the runic charge by the proper amount
符文护盾升级现在能正确增加符文充能等级.
- jarring nodes is once again possible when using forge versions after 1091
节点装罐在forge1091版本后再次变得可行.
- fixed dropping of native clusters
修复矿簇掉落.
- remove the gravel and sand alchemy recipes. Who really needed that anyway?
移除砂砾和沙子的炼金合成.会有谁需要它呢?
- increased capacity of the vis storage amulets and they now automatically recharge from nearby relays when worn
增强要素存储项链的能力并使其能在被装备时利用附近的魔力中继器自动充能.
- fixed a possible crash bugs when other mods add ores to the oredict, but not the ingots for them
修复其他模组向矿典添加矿物时的崩溃bug,而不是它们的锭.
- crafting tc stuff in the crucible, infusion altar or thaumatorium now triggers the forge ItemCraftedEvent.
在坩埚,注魔祭坛或奥术合成台合成tc的物品时会触发forge的ItemCraftedEvent事件.
- Sword of the Zephyr area attack will no longer effect dead entities and the area has been increased slightly
风雷剑的范围攻击不会再影响到已死的生物并且范围略微提升了.
- mounted horses can now be lifted by arcane levitators
装上鞍的马现在能被奥术悬浮台升起.

- arcane furnace now has a input slot on its bottom as well (for those special occasions)
炼金炉现在在底部也有一个输入槽(为了一些特殊的情况).
- removed ender pearl from void jar recipe
将末影珍珠从虚空罐子的合成中移除.
- the infusion altar is now the only device that will be able to draw essentia directly from jars through the air - all other devices either need essentia piped into them or supplied via the vis energy net
注魔祭坛现在是唯一一个可以直接隔空抽取源质的装置-其他所有装置都需要管道输入源质或要素能量网络来提供魔力.
- optimised particles and revamped particle engine
优化粒子效果并修改了粒子引擎.
- zombie brains have now become a separate item and any old brains have thus become defunct. To make up for this the new zombie brains are 30% more delicious.
僵尸之脑现在在变为一个单独的物品并且任何旧有的大脑都会因此失效.为了弥补它,新的僵尸之脑30%更加美味.
- normal zombies now have a small chance of dropping zombie brains. I*m not sure where they got them from. 
普通僵尸有小概率掉落僵尸之脑.我不确定他们是从哪儿弄来的.
- shift-clicking an unlabeled jar now properly resets its suction
shift右击一个未标签的罐子会直接重置它的吸力
- golems now retain their item filters when picked up
傀儡会在拾取时记住他们的物品过滤名单

onfig配置文件的标注汉化完了(还加了几个标注)


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