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星界边境1.0.3更新了什么 星界边境1.0.3版本更新介绍

作者:佚名来源:本站整理 发表时间:2016/7/31 10:34:01 评论(0)

星界边境1.0.3版本更新了哪些内容呢?小编今天给大家带来了该版本的更新内容介绍,快来看下吧。

更新内容:

消除不平衡武器从企鹅武器店

解决在书架前的旗帜渲染的问题

解决大宝塔图书馆老板有时会重置的问题

解决一些武器将让你跳墙变成球体的问题

make ore nibbler critter capturable without exploding ?

不再开放的倍数相同的脚本接口(Rob Repairo科技控制台)

解决邪教徒死亡后男爵的士兵继续攻击的问题

删除换武器时移除元素光环视觉效果

解决玩家的工具枪会干扰其它玩家的工具枪的问题

当玩家有很多任务时,提高性能

解决爪钩的一些使用问题

boss现在已经可以从玩家的辅助能力中恢复回复血量

铠甲的一些像素不好看已经修复

修复船员福利将重置船升级(这不幸的是重置当前油量和燃料效率的好处,因为他们已经搬到了一个更可靠的存储格式)

现在npc可以开更多的门

npc卡在地面的现象变少

当遇到未知mod时,使玩家界面不崩溃

修复一些3d打印机的使用问题

改变船员效率提高船员的智能

让小树苗时不要打破他们否则将无法长成为一棵树

players should no longer get stuck in the ground if they beam to a friend in distortion sphere

移除过时的快捷键

删除一个失踪资产鸟人商人

调整Terrramart装运箱,允许放更多的东西

移除没用的食谱

修复窗口中的列表问题

其他

静态链接的Visual c++ 2015 starbound的win32版本

使腐烂的食品在食品标签

优化玩家与玩家的互相连接

当连接不到时加入取消按钮

矿石调整

玩家不会再饿死过场动画里

按所选的关键操作栏槽现在现在可以取消

non-elemental Fluffalo可以获取到更多的的植物纤维

调整npc和怪物生成的任务

抓钩的调整;增加射程,可以双持

npc现在可以加入到你的船员只要你招募他们

天然材料将放置在颜色转变的生物群落

使用油漆工具使用默认颜色将清除任何上漆的区域

使垂直滚动条默认从顶部开始

提高npc的单手伤害

添加一些制作衣服随机任务

改变大宝塔图书馆副本画的一些混淆不准确的标签

tweak Shockhopper projectile lifetime and damage polys

关于Visual C++ 2015的问题

自发布以来,一些人已无法游玩Starbound往往是没有安装Visual C++ 2015运行库。通过更新你的Windows系统和手动安装Visual C++ 2015运行库将解决问题,但有些人已经无法安装Visual C++ 2015运行库或者Visual C++ 2015运行库不能工作。

我们将添加的Visual C++ 2015为Starbound的Win32版本,希望解决更多人无法运行游戏的问题。无法正常运行时你需要选择“启动Starbound - Win32当你是使用的steam正版。:)

OpenGL 2推出的错误

如果你得到一个错误窗口说“不可用的OpenGL是”,请确保您更新您的显卡驱动!

OS X 10.8启动的错误

如果你的OS X版本的版本低于10.9,请更新到最新版本的OS X!

总之,请保持的的软件是最新版!如果你解决了一切你发现的问题但仍然无法游玩Starbound,请给我们发电子邮件描述你的问题,并列出你的PC的规格和你全部的Starbound错误日志(在你的目录starbound.log)。(这里是一个可以反馈错误的指导方案。)_(:з」∠)_

总体上来说呵呵鱼这次更新加强了npc的智能,修复了非常明显的bug(电子人副本的那个),但是也导致了国内现有的一些汉化补丁闪退无法进行游戏_(:з」∠)_

英文原文:

Hello all!

We've fixed a whole buncha bugs, so we're updating stable again today!

Starbound v1.0.3 Changelog

Bug Fixes

remove unbalanced wormerang listing from penguin weapon shop

resolve issue of banner rendering in front of a bookcase

resolve issue where the Grand Pagoda Library boss would sometimes reset

resolve issue where some weapons would let you wall jump in distortion sphere

make ore nibbler critter capturable without exploding

remove inappropriate tag from farm animal eggs

no longer open multiples of the same scripted interfaces (Rob Repairo, Tech Console)

resolve issue where cultists would die on destroying a ballista in the Baron's Keep

remove elemental aura visual effect when changing weapons

resolve issue where techs would interfere with each others tool suppression

improve performance when player has a lot of quests

resolve some issues with grappling hook

bosses are now immune to healing from staff secondary abilities

some pixels in armors were bad and are now not bad

fix issue where crew ship benefits would reset on ship upgrade (this unfortunately resets your current fuel capacity and fuel efficiency benefits as they have been moved to a more reliable storage format)

teach NPCs how to use some trickier doors like wooden gates

npcs may now get stuck in the ground less often

make tech gui not crash when encountering unknown tech

fix 3d printer issue when removing objects

change power scaling of crew members to more closely match the power scaling of the player

make it so saplings don't break when they are unable to grow into a tree

players should no longer get stuck in the ground if they beam to a friend in distortion sphere

remove deprecated keybindings

remove reference to a missing asset for the Avian temple boss

gui adjustment to allow bigger numbers in the Terrramart shipment box

remove deprecated elevator recipes

fix tabbing issues in the codex window

Other

statically link Visual C++ 2015 for the win32 version of starbound

keep rotten food in the food tab

UI usability improvements to server connect screen

dismiss confirmation windows when the source of them is not in reach

adjustments to ore samples

make it impossible to starve to death during cinematics

pressing the key for a selected action bar slot now deselects the slot

non-elemental Fluffalo drop more plant fibre

adjust npc and monster placement for generated quests

grappling hook adjustments; increased range, functional dual wielding

NPCs will now beam away to join your ship crew as soon as you recruit them

natural materials will now magically match the hue shift of the biome when placed

using the paint tool with the default color setting will clear any hue shift on unpainted blocks

make vertical scroll bars start at the top by default

improve one-handed damage of NPCs

add some clothes and dialog for novakids in generated quests

change some confusingly inaccurate labels for paintings in the grand pagoda library

tweak Shockhopper projectile lifetime and damage polys

Visual C++ 2015 Launch Errors

Since release, some people have been unable to play Starbound due to Visual C++ 2015 runtime failing to install on their PCs. This tends to be an issue with PCs on out-of-date versions of Windows, and tends to be solved by updating your Windows service packs and manually installing the Visual C++ 2015 runtime, but some people have been unable to do this or have found that it hasn't worked for them.

We've statically linked Visual C++ 2015 for the win32 version of Starbound, which should hopefully clear up this issue for a lot of people. You'll need to select 'Launch Starbound - win32' when you launch Starbound on Steam. :)

OpenGL 2.0 Launch Errors

If you're getting an error on launch that says 'OpenGL 2.0 not available', please ensure you've updated your graphics drivers!

OS X 10.8 Launch Errors

If you're unable to launch Starbound on a version of OS X lower than 10.9, please try updating to a more recent version of OS X!

In short, it helps to keep your software up to date! If you find that you've tried everything and Starbound still won't run for you, please email us with no less than a description of the issue you're having, a list of your PC's specs, and a copy of your full Starbound error log (starbound.log in your directory). Here's a post with guidelines for reporting bugs. :)


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