
荒岛求生/深海搁浅是一款高自由度的沙盒类生存冒险游戏,游戏内容十分特别,玩家们将扮演飞机失事降落孤岛的幸存者,在孤独而荒凉的小岛上生存下去。
《荒岛求生(Stranded Deep)》是一款由Beam Team Games开发并发行的第一人称冒险独立游戏,玩家扮演的主角要在一个荒岛上靠自己努力活下来了,这位苦逼的主角是因为飞机失事幸存下来漂到了这座孤岛上,但是这座岛真是小的可怜,除了稀疏的植被和几棵树之外就没别的东西了。
玩家需要利用岛上的树木制作木屋,竹筏,桌椅,武器等基本生活设施,食物来源只能靠海里的各种海鲜了(高蛋白啊~)。但是玩家出海捕鱼时必需提防海中的鲨鱼,一不小心就被鲨鱼GAME OVER了。除了这些玩家还可以潜到海底,海底的沉船中会找到一些有用的物资。游戏里的每一天玩家都会面对不同的挑战,就看玩家有没有能力将主角生存到获救的那一天了。
游戏信息
游戏名称:荒岛求生
英文名称:Stranded Deep
游戏类型:动作冒险类(ACT)游戏
游戏制作:Beam Team Games
游戏发行:Beam Team Games
游戏平台:PC
发售时间:2015年1月23日
安装方法
1.下载游戏
2.解压压缩包
3.运行安装程序
4.开始游戏
该游戏不支持XP系统,玩家们特别注意!
游戏操作
移动:WSAD
跳跃:空格
拾取:E
下蹲:C
跑步:shift
道具栏:Tab
小编评测
非常有挑战的一款游戏,游戏玩起来十分另类,组合方式更是相当罕见的,玩家们在游戏中只要材料充足就可以制作想要的很多道具,同时也可以去海底探索沉船和飞机残骸获取材料,非常具有可玩性,玩家们千万不要错过!
更新说明
简单的总结一下,就是修复了多达34个bug,游戏体验会很大提升,并且为将来更换Unity 5引擎做了更多的准备。新添加了多种阴影效果和光效,更新了SMAA的效果,更新了整个游戏的UI系统。一下是官方给出的更新内容列表。
0.04 CHANGE LOG
Bug Fixes
Terrain – Reduced distance between islands.
Player – Reworked mechanics to future-proof for coop.
Player – Fixed cases of sticking to walls, etc.
Player – Fixed visual jitters in some scenarios, running with torch, etc.
Player – Fixed lighting errors with torch and player arm.
Player – Fixed standing under ceilings and going through them.
Player – Fixed inaccuracies between ground collisions.
Player – Fixed player clipping through sharks.
Physics – Fixed a bug with saved physics objects colliders, ie: angled sticks.
Intro – Fixed clipping through trolleys.
Plane Wreck – Fixed an overlapping prefab id causing a bug with the wrong wreck being spawned.
Steps – Fixed bug with stairs interfering with craftable objects when placing.
Doors – Fixed doors and windows snapping to wrong positions.
Crafting – Fixed a bug where you could still highlight craftable items when placing buildings. Optimized memory required for batching.
Crafting – Fixed a bug where craftables would remain constantly highlighted when changing highlighting settings in options menu.
Crafting – Fixed a bug in the crafting popup menu where the scrolling list would not reset to the top.
Crafting – Fixed first element in crafting popup not highlighting on first open.
Antibiotics – Adjusted spawn rate. There is now a 25% of finding antibiotics in wall cabinets.
Harvestable Plants – Fixed an exploit where you could speed up the next harvest time by continuing to hold down the action button after you harvested the plant.
Watch – Tweaked screen elements for better visibility. Adjusted specular and added normal map and glass effect.
Moon – Fixed the moon halo appearing under the ocean.
Trees – Fixed tree billboards not rendering to depth properly, being overwritten by fog, etc.
Shadows – Fixed a bug where underwater objects were casting shadows on ocean surface.
Shadows – Fixed flickering cloud shadows at sunset.
Menus – Fixed a bug where you would exit to a black screen after dying.
Containers – Tidied up all container, cases and console colliders. Changed from mesh colliders to compound primitive colliders.
Bouncing Container Items – This is a problem between primitive colliders and mesh colliders. The bouncing items should be fixed for containers. It may still be a problem for rocks.
Input – Fixed input menu key bindings setting to “None”. Input – Fixed mouse sensitivity appearing as incorrect value on first open of Input menu settings.
Input – Adjusted mouse smoothness default to 0.2.
UI – Fixed scaling for different aspect ratios to scale proportionally to any resolution now.
UI – Started cleaning up and optimizing hierarchy to reduce draw calls.
UI – Fixed various formatting mistakes.
Raft – Fixed jittery raft when paddling.
Ocean – Fixed foam lighting error with additional lights.
WIP and New Content
Unity – Upgraded to latest version of Unity 5.1!
Ambient Occlusion – New ambient occlusion effect!
Antialiasing – New SMAA algorithm! Changed antialiasing render settings.
UI – New UI design and system! All UI elements have now been converted to Unity 5’s new native UI system.
Steam – Started to add in functionality to support Steam stats and achievements. The “days survived” counter on the main menu should now display correctly after you save the game.
Shadows – Added grass and foliage shadows for “Ultra” quality setting.
Shadows – Increased resolution for “Ultra” quality setting.
Lighting – Moved ambient lighting LUT creation offline.
Known Issues
Ocean – The ocean surface underwater is currently being affected by ambient occlusion.
Foliage – Back faces of bushes and larger trees aren't being lit correctly.
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