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荒岛求生0.04

游戏语言:英文 更新时间:2015-07-23

游戏大小:239M 游戏厂商:

游戏类型:动作冒险 运行系统:Win7, Win8

9.3
好玩
不好玩

荒岛求生/深海搁浅是一款高自由度的沙盒类生存冒险游戏,游戏内容十分特别,玩家们将扮演飞机失事降落孤岛的幸存者,在孤独而荒凉的小岛上生存下去。

荒岛求生0.03.H2.jpg

《荒岛求生(Stranded Deep)》是一款由Beam Team Games开发并发行的第一人称冒险独立游戏,玩家扮演的主角要在一个荒岛上靠自己努力活下来了,这位苦逼的主角是因为飞机失事幸存下来漂到了这座孤岛上,但是这座岛真是小的可怜,除了稀疏的植被和几棵树之外就没别的东西了。
玩家需要利用岛上的树木制作木屋,竹筏,桌椅,武器等基本生活设施,食物来源只能靠海里的各种海鲜了(高蛋白啊~)。但是玩家出海捕鱼时必需提防海中的鲨鱼,一不小心就被鲨鱼GAME OVER了。除了这些玩家还可以潜到海底,海底的沉船中会找到一些有用的物资。游戏里的每一天玩家都会面对不同的挑战,就看玩家有没有能力将主角生存到获救的那一天了。

游戏信息

游戏名称:荒岛求生
英文名称:Stranded Deep
游戏类型:动作冒险类(ACT)游戏
游戏制作:Beam Team Games 
游戏发行:Beam Team Games 
游戏平台:PC
发售时间:2015年1月23日

安装方法

1.下载游戏
2.解压压缩包
3.运行安装程序
4.开始游戏
该游戏不支持XP系统,玩家们特别注意!

游戏操作

移动:WSAD
跳跃:空格
拾取:E
下蹲:C
跑步:shift
道具栏:Tab

小编评测

非常有挑战的一款游戏,游戏玩起来十分另类,组合方式更是相当罕见的,玩家们在游戏中只要材料充足就可以制作想要的很多道具,同时也可以去海底探索沉船和飞机残骸获取材料,非常具有可玩性,玩家们千万不要错过!

更新说明

简单的总结一下,就是修复了多达34个bug,游戏体验会很大提升,并且为将来更换Unity 5引擎做了更多的准备。新添加了多种阴影效果和光效,更新了SMAA的效果,更新了整个游戏的UI系统。一下是官方给出的更新内容列表。
0.04 CHANGE LOG
Bug Fixes
Terrain – Reduced distance between islands. 
Player – Reworked mechanics to future-proof for coop.
Player – Fixed cases of sticking to walls, etc. 
Player – Fixed visual jitters in some scenarios, running with torch, etc.
Player – Fixed lighting errors with torch and player arm. 
Player – Fixed standing under ceilings and going through them. 
Player – Fixed inaccuracies between ground collisions. 
Player – Fixed player clipping through sharks. 
Physics – Fixed a bug with saved physics objects colliders, ie: angled sticks. 
Intro – Fixed clipping through trolleys. 
Plane Wreck – Fixed an overlapping prefab id causing a bug with the wrong wreck being spawned. 
Steps – Fixed bug with stairs interfering with craftable objects when placing. 
Doors – Fixed doors and windows snapping to wrong positions. 
Crafting – Fixed a bug where you could still highlight craftable items when placing buildings. Optimized memory required for batching. 
Crafting – Fixed a bug where craftables would remain constantly highlighted when changing highlighting settings in options menu. 
Crafting – Fixed a bug in the crafting popup menu where the scrolling list would not reset to the top.
Crafting – Fixed first element in crafting popup not highlighting on first open. 
Antibiotics – Adjusted spawn rate. There is now a 25% of finding antibiotics in wall cabinets. 
Harvestable Plants – Fixed an exploit where you could speed up the next harvest time by continuing to hold down the action button after you harvested the plant. 
Watch – Tweaked screen elements for better visibility. Adjusted specular and added normal map and glass effect. 
Moon – Fixed the moon halo appearing under the ocean. 
Trees – Fixed tree billboards not rendering to depth properly, being overwritten by fog, etc. 
Shadows – Fixed a bug where underwater objects were casting shadows on ocean surface. 
Shadows – Fixed flickering cloud shadows at sunset. 
Menus – Fixed a bug where you would exit to a black screen after dying. 
Containers – Tidied up all container, cases and console colliders. Changed from mesh colliders to compound primitive colliders. 
Bouncing Container Items – This is a problem between primitive colliders and mesh colliders. The bouncing items should be fixed for containers. It may still be a problem for rocks. 
Input – Fixed input menu key bindings setting to “None”. Input – Fixed mouse sensitivity appearing as incorrect value on first open of Input menu settings. 
Input – Adjusted mouse smoothness default to 0.2. 
UI – Fixed scaling for different aspect ratios to scale proportionally to any resolution now. 
UI – Started cleaning up and optimizing hierarchy to reduce draw calls. 
UI – Fixed various formatting mistakes. 
Raft – Fixed jittery raft when paddling. 
Ocean – Fixed foam lighting error with additional lights. 
WIP and New Content
Unity – Upgraded to latest version of Unity 5.1! 
Ambient Occlusion – New ambient occlusion effect! 
Antialiasing – New SMAA algorithm! Changed antialiasing render settings. 
UI – New UI design and system! All UI elements have now been converted to Unity 5’s new native UI system. 
Steam – Started to add in functionality to support Steam stats and achievements. The “days survived” counter on the main menu should now display correctly after you save the game. 
Shadows – Added grass and foliage shadows for “Ultra” quality setting. 
Shadows – Increased resolution for “Ultra” quality setting. 
Lighting – Moved ambient lighting LUT creation offline. 
Known Issues
Ocean – The ocean surface underwater is currently being affected by ambient occlusion. 
Foliage – Back faces of bushes and larger trees aren't being lit correctly. 

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