首页手游网游攻略→ 皇家冲突Clash Royale2月初更新内容介绍

皇家冲突Clash Royale2月初更新内容介绍

作者:佚名来源:本站整理2016/1/29 9:42:56我要评论

皇家冲突已经确定了2月初的更新内容,那么2月初会更新哪些内容呢,下面一起来看看吧。

一,传奇竞技场 & 赛季

1,传奇竞技场:3000杯解锁

2,赛季:每两个星期,3000杯以上的玩家,杯数将会重置到3000杯,所有被扣除的杯数将会奖励为“传奇奖杯”。

二,锦标赛规则

1,锦标赛规则:为了真正公平的比赛,友谊赛将会使用全新的“锦标赛标准”等级帽“(注:即等级上限)!

2,等级帽:国王与皇冠塔等级上限为8,普通卡(白卡)为8,稀有卡(橙卡)为6,史诗卡(紫卡)为3,加时将会持续3分钟,更有趣的组织锦标赛。

我们为什么要选择给卡牌加上帽值,而不是在友谊赛当中规范化每个人的卡牌?我们仍旧希望玩家能够感受到收集和升级所有卡的刺激,这些卡牌是他们想在锦标赛当中使用的。

我们为什么要这样选择等级:普通卡(白卡)8级,稀有卡(橙卡)为6级,史诗卡(紫卡)为3级?在没有付费的情况下,收集这些等级的卡片大致需要3个月。在考虑更多的竞争性锦标的因素之前,玩家在一个固定的标准下进行游戏,我们认为这是一个很好的时间点。

三,平衡性

1,对战花费:普通对战和友谊赛需要消耗金币的设定已经取消(感谢玩家的反馈!)。

2,箱子金币:为了保持金币经济体系的完整以及抵消免费战斗的消耗,各类箱子开出金币的数量轻微减少。

四,其他内容

1,死亡伤害:气球兵、骷髅巨人和石头人的死亡伤害值,将会在卡牌的信息界面上显示出来。

2,通知:游戏中将会弹出更加漂亮的提示!

3,本地通知:增加新的卡片请求(即要卡冷却时间),皇冠箱和第二个免费箱子的开箱通知!

4,推送通知:新的推送通知,“一名部落成员对战的回放正在TV频道展示”!

5,BUG修复:女巫卡建筑,iMessage通知以及更多的BUG,将会被修复。


6,圣水采集器(Elixir Collector)小幅强化,圣水生产时间从9.9秒缩短到9.8秒,另外还修复了圣水采集器一个时间计算的BUG。

五,卡牌调整

弓箭术(削弱):伤害降低4%!

冰冻术(削弱):半径从4格缩小为3格,每升一级所提升的有效时间,从0.4秒减少到0.3秒。

法师(削弱):伤害降低7%

野蛮人(削弱):生命值降低4%!

炸弹人(强化):攻击速度从2秒减少到1.9秒!

石头人(大幅强化):生命值、伤害和死亡溅射伤害增加43%。

小石头人(大幅削弱):生命值、伤害和死亡溅射伤害降低43%。

皮卡(调整):生命值降低13%,消耗圣水从8格减少到7格。

X连弩(大幅削弱):生命值减少15%!

地狱之塔(削弱):有效时间从60秒降低到45秒。

加农炮(调整):消耗圣水从6格减少到3格,攻击范围从7格缩短到6格,有效时间从60秒降低到40秒,血量减少55%。

迫击炮(削弱):消耗圣水从6格减少到4格,伤害减少40%,有效时间从40秒降低到20秒。

镜像术(强化):镜像普通卡(白卡)的等级增加4级,镜像稀有卡(橙卡)的等级增加2级。

炸弹塔(强化):攻击速度从1.8秒缩短为1.7秒。

野蛮人小屋(强化):生命值增加10%!

英文版:

LEGENDARY ARENA & SEASONS

- Legendary Arena: Unlocks at 3000 Trophies

- Seasons: Every two weeks, players above 3000 Trophies will be reset to 3000 and all deducted Trophies will be awarded as Legend Trophies!

TOURNAMENT RULES

- Tournament Rules: Friendly Battles will use the all-new "Tournament Standard" level caps for truly fair-play matches! The level caps are: King & Crown Towers 8, Common Cards 8, Rares 6, Epics 3 and overtime lasts for 3 minutes. Have fun organizing your own tournaments!

- Why did we choose to cap cards, rather than normalizing everyone's cards for Friendly Battles? We still want people to feel the incentive to collect and upgrade all the cards they may want to use in a tournament.

- Why did we choose levels: Common 8, Rare 6 and Epic 3? It should take roughly 3 months of playing to get a bunch of cards to these levels without paying anything, and we thought that was a good amount of time for players to get a solid understanding of the game before thinking about moving into the realm of competitive tournaments.

BALANCE

- Battle Cost: We're removing the Gold cost for Battles and Friendly Battles (thanks for your feedback on this one!)

- Chest Gold: To keep the Gold economy intact and compensate for the free Battles, chests will give slightly less Gold

- Balance: We're re-balancing a bunch of cards, check out the Balance Changes in Context to find out more

OTHER STUFF

- Death Damage: Balloon, Giant Skeleton and Golem death damage will be shown on their card info screens

- Notifications: Classier in-game notification pop-ups

- Local Notifications: New card request available, Crown Chest available and second Free Chest available notifications

- Push Notifications: New "A Clanmate's battle is now featured in TV Royale!" notification

- Bugs: Stuck Witches, iMessage issues and many more fixes are incoming

Balance

Greetings, Challengers! Continuing in the spirit of openness about card balance, here are the changes we're planning to bring in the next Clash Royale update -- coming in early February -- and why we're making them:

Arrows: Damage decreased by 4%

Freeze: Radius decreased to 3 (from 4), duration increases by 0.3 seconds per level (from 0.4 seconds)

Wizard: Damage decreased by 7%

Barbarians: Hitpoints decreased by 4%

Bomber: Attack speed increased to 1.9 seconds (from 2 seconds)

Golem: Hitpoints, damage and death damage increased by 43%

Golemite: Hitpoints, damage and death damage decreased by 43%

P.E.K.K.A: Hitpoints decreased by 13%, cost decreased to 7 (from 8)

X-Bow: Hitpoints decreased by 15%

Inferno Tower: Lifetime decreased to 45 seconds (from 60 seconds)

Cannon: Cost decreased to 3 (from 6), range to 6 (from 7), lifetime to 40 seconds (from 60 seconds) and hitpoints by 55%

Mortar: Cost decreased to 4 (from 6), damage by 40% and lifetime to 20 seconds (from 40 seconds)

Mirror: Level of mirrored Common Cards increased by 4 and mirrored Rare Cards by 2

Bomb Tower: Attack speed increased to 1.7 seconds (from 1.8 seconds)

Barbarian Hut: Hitpoints increased by 10%。

0相关评论

发表评论

最新最热相关资源

安卓苹果应用推荐